It rained the whole of last weekend. The bookshelf is finished, the side table is "in planning" (meaning: not started), and I had two days with nothing to do. So I decided to make a video game. I have never made a video game.
The idea came from my notebook, of course. In the margin of an old page there's a doodle of a paper plane dodging a row of pencils. I'd drawn it during a very long phone call. It looked like it wanted to move.
Version one was a disaster
My first plane fell like a brick. My second one shot off the top of the screen and never came back. For about an hour the pencils didn't move at all, which made for a very peaceful but very boring game.
The trick, it turns out, is gravity that's a little weaker than you'd think and a flap that's a little stronger. Real physics feels unfair. Slightly fake physics feels fun.
The best rule I learned: if it feels wrong, it is wrong, no matter what the maths says.
The little details
I added spinning suns worth three points, because every game needs something shiny to chase. The pencils get a bit faster and the gaps a bit tighter the longer you survive. And when you crash, you get a rank, from "Crumpled on take-off" all the way up to "Legend of Joshua World." My personal best is 23. I'm not proud of how many tries that took.
It's not a big game. It's a small, silly thing that lives on this blog now, like a doodle that learned to fly. Which is exactly what it is.
Go on, beat my score. Then tell me about it.
Play Paper Plane →